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      Name: James Tragesser
      Email: james@jamestragesser.com
      (DoD) Clearance Level: Secret (Active)


     project credits:



     Technical Skills:                                                             Software Proficiency:


  •  
    • High poly modeling & normal map creation
    • Low poly modeling & optimizing for real time rendering
    • UVW unwrapping
    • Texturing & Poly painting
    • Lighting & Shader creation
    • Rigging and Skinning for animation
    • Keyframe, skeletal and morph target animation
    • Basic understanding of scripting
    • Topology & Edge flow
    • Map Entity creation
    • Autodesk 3D Studio Max
    • Adobe Photoshop
    • CryEngine 3
    • Pixologic ZBrush
    • Topogun
    • xNormal
    • 3D CoatDX
    • Unity 4
    • Adobe Flash
    • Unreal Engine


     Experience:

     3d Graphic Artist at October Games (Contract)                                                                                                                 Jan 2012 – Jun 2013

  •       - Created static 3d game assets for Unity 4 using 3D Studio Max,
  •       - Created character model for Unity 4
  •       - Created Diffuse,Specular,Ambient occlusion and normal maps using Zbrush
  •       - UVW unwrapping
  •       - Unity 4 asset optimization for fast realtime rendering.
  •       - Optimized 3d model edge flow for clean topology and optimization.
 

     3d Graphic Artist at Engineering & Computer Simulations (Contract)                                                                              Jul 2009 – Jan 2012

  •       - Designing, modeling, UVing, texturing, animating, scripting and placing levels/props/effects as game objects within CryEngine3.
  •       - Imported Lidar point cloud data for positioning and asset creation.
  •       - Avatar creation and setup for CryEngine3.
  •       - Entity programming for CryEngine3.
  •       - CryEngine3 asset optimization.
  •       - Texturing & Poly painting from photographs.
 

     3d Graphic Artist at US Navy NAWCTSD (Contract)                                                                                                             Sep 2007 -  Jan 2009

  •       - Managed Serious Games Showcase and Challenge at I/ITSEC convention.
  •       - Created Machinima animation for trainer.
  •       - Designed 3d world for thin client trainer.
  •       - Experimented with game engines for training purposes.
  •       - Import and create new 3d content for 3d scenes.

 
      3d Graphic Arts Instructor at The International Academy of Design and Technology                                                   Jan 2006 -  July 2007

  •       - Instructed students in applications such as, 3d Studio Max, Photoshop and Flash.
  •       - Instructed students in the technical aspects of the fine arts such as, the point of view and color theory.
  •       - Instructed students in the production pipeline of game development.

          - Instructed students in the fundamentals of 3d character rigging and animation.

      Artist for Freelance Clients                                                                                                                                                  May 2005 -  Dec 2012

  


     Education:


  •       Bachelor of Arts Degree in 3D Art / Game Design - Salve Regina University, Newport, RI                                                   May 2005
          3d Studio Max certification - Brainbench.com                                                                                                                         Jan 2006
          CryEngine3 training - Real Time Immersive, Orlando, FL                                                                                                        Oct 2009 & Apr 2010
  •       Eat 3D Training DVDs - Eat 3D                                                                                                                                                  Aug 2012